
Single Combat
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Not even a threat to the entire Multiverse could persuade them to put aside their feud.
rare · #30 · war
Previewed: April 3 · Spoiled by Wizards of the Coast
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Rank supplied by Scryfall from EDHREC; it may lag behind EDHREC. Deck counts and synergy percentages are not included.