
Armed // Dangerous
Armed
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Dangerous
Sorcery
All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
uncommon · #122 · dgm
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Rank supplied by Scryfall from EDHREC; it may lag behind EDHREC. Deck counts and synergy percentages are not included.